/********************************************************************************************** * * rcore_drm - Functions to manage window, graphics device and inputs * * PLATFORM: DRM * - Raspberry Pi 0-5 (DRM/KMS) * - Linux DRM subsystem (KMS mode) * * LIMITATIONS: * - Most of the window/monitor functions are not implemented (not required) * * POSSIBLE IMPROVEMENTS: * - Improvement 01 * - Improvement 02 * * ADDITIONAL NOTES: * - TRACELOG() function is located in raylib [utils] module * * CONFIGURATION: * #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only) * Reconfigure standard input to receive key inputs, works with SSH connection. * WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other * running processes orblocking the device if not restored properly. Use with care. * * DEPENDENCIES: * - DRM and GLM: System libraries for display initialization and configuration * - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) * * * LICENSE: zlib/libpng * * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include // POSIX file control definitions - open(), creat(), fcntl() #include // POSIX standard function definitions - read(), close(), STDIN_FILENO #include // POSIX terminal control definitions - tcgetattr(), tcsetattr() #include // POSIX threads management (inputs reading) #include // POSIX directory browsing #include // Required for: ioctl() - UNIX System call for device-specific input/output operations #include // Linux: KDSKBMODE, K_MEDIUMRAM constants definition #include // Linux: Keycodes constants definition (KEY_A, ...) #include // Linux: Joystick support library // WARNING: Both 'linux/input.h' and 'raylib.h' define KEY_F12 // To avoid conflict with the capturing code in rcore.c we undefine the macro KEY_F12, // so the enum KEY_F12 from raylib is used #undef KEY_F12 #include // Generic Buffer Management (native platform for EGL on DRM) #include // Direct Rendering Manager user-level library interface #include // Direct Rendering Manager mode setting (KMS) interface #include "EGL/egl.h" // Native platform windowing system interface #include "EGL/eglext.h" // EGL extensions #ifndef EGL_OPENGL_ES3_BIT #define EGL_OPENGL_ES3_BIT 0x40 #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- #define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event number #define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events // So actually the biggest key is KEY_CNT but we only really map the keys up to // KEY_ALS_TOGGLE #define KEYMAP_SIZE KEY_ALS_TOGGLE //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- typedef struct { // Display data int fd; // File descriptor for /dev/dri/... drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector drmModeCrtc *crtc; // CRT Controller int modeIndex; // Index of the used mode of connector->modes struct gbm_device *gbmDevice; // GBM device struct gbm_surface *gbmSurface; // GBM surface struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping) uint32_t prevFB; // Previous GBM framebufer (during frame swapping) EGLDisplay device; // Native display device (physical screen connection) EGLSurface surface; // Surface to draw on, framebuffers (connected to context) EGLContext context; // Graphic context, mode in which drawing can be done EGLConfig config; // Graphic config // Keyboard data int defaultKeyboardMode; // Default keyboard mode bool eventKeyboardMode; // Keyboard in event mode int defaultFileFlags; // Default IO file flags struct termios defaultSettings; // Default keyboard settings int keyboardFd; // File descriptor for the evdev keyboard // Mouse data Vector2 eventWheelMove; // Registers the event mouse wheel variation // NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab bool cursorRelative; // Relative cursor mode int mouseFd; // File descriptor for the evdev mouse/touch/gestures Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) int touchSlot; // Hold the touch slot number of the currently being sent multitouch block // Gamepad data int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor int gamepadAbsAxisRange[MAX_GAMEPADS][MAX_GAMEPAD_AXIS][2]; // [0] = min, [1] = range value of the axis int gamepadAbsAxisMap[MAX_GAMEPADS][ABS_CNT]; // Maps the axes gamepads from the evdev api to a sequential one int gamepadCount; // The number of gamepads registered } PlatformData; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- extern CoreData CORE; // Global CORE state context static PlatformData platform = { 0 }; // Platform specific data //---------------------------------------------------------------------------------- // Local Variables Definition //---------------------------------------------------------------------------------- // NOTE: The complete evdev EV_KEY list can be found at /usr/include/linux/input-event-codes.h // TODO: Complete the LUT with all unicode decimal values // TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard: // Currently non US keyboards will have the wrong mapping for some keys // NOTE: Replacing this with the keymap from X11 would probably be useless, as people use the drm // backend to *avoid* X11 static const int evkeyToUnicodeLUT[] = { 0, 27, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 8, 0, 113, 119, 101, 114, 116, 121, 117, 105, 111, 112, 0, 0, 13, 0, 97, 115, 100, 102, 103, 104, 106, 107, 108, 59, 39, 96, 0, 92, 122, 120, 99, 118, 98, 110, 109, 44, 46, 47, 0, 0, 0, 32 // LUT currently incomplete, just mapped the most essential keys }; // This is the map used to map any keycode returned from linux to a raylib code from 'raylib.h' // NOTE: Use short here to save a little memory static const short linuxToRaylibMap[KEYMAP_SIZE] = { // We don't map those with designated initialization, because we would getting // into loads of naming conflicts 0, 256, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 259, 258, 81, 87, 69, 82, 84, 89, 85, 73, 79, 80, 91, 93, 257, 341, 65, 83, 68, 70, 71, 72, 74, 75, 76, 59, 39, 96, 340, 92, 90, 88, 67, 86, 66, 78, 77, 44, 46, 47, 344, 332, 342, 32, 280, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 282, 281, 327, 328, 329, 333, 324, 325, 326, 334, 321, 322, 323, 320, 330, 0, 85, 86, 300, 301, 89, 90, 91, 92, 93, 94, 95, 335, 345, 331, 283, 346, 101, 268, 265, 266, 263, 262, 269, 264, 267, 260, 261, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 347, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 0, 0, 0, 0, 0, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 0, 0, 0, 0, 0, 0, 0, // Gamepads are mapped according to: // https://www.kernel.org/doc/html/next/input/gamepad.html // Those mappings are standardized, but that doesn't mean people follow // the standards, so this is more of an approximation [BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP, [BTN_DPAD_RIGHT] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT, [BTN_DPAD_DOWN] = GAMEPAD_BUTTON_LEFT_FACE_DOWN, [BTN_DPAD_LEFT] = GAMEPAD_BUTTON_LEFT_FACE_LEFT, [BTN_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP, [BTN_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, [BTN_A] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN, [BTN_X] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT, [BTN_TL] = GAMEPAD_BUTTON_LEFT_TRIGGER_1, [BTN_TL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2, [BTN_TR] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1, [BTN_TR2] GAMEPAD_BUTTON_RIGHT_TRIGGER_2, [BTN_SELECT] = GAMEPAD_BUTTON_MIDDLE_LEFT, [BTN_MODE] = GAMEPAD_BUTTON_MIDDLE, [BTN_START] = GAMEPAD_BUTTON_MIDDLE_RIGHT, [BTN_THUMBL] = GAMEPAD_BUTTON_LEFT_THUMB, [BTN_THUMBR] = GAMEPAD_BUTTON_RIGHT_THUMB, }; //---------------------------------------------------------------------------------- // Module Internal Functions Declaration //---------------------------------------------------------------------------------- int InitPlatform(void); // Initialize platform (graphics, inputs and more) void ClosePlatform(void); // Close platform #if defined(SUPPORT_SSH_KEYBOARD_RPI) static void InitKeyboard(void); // Initialize raw keyboard system static void RestoreKeyboard(void); // Restore keyboard system static void ProcessKeyboard(void); // Process keyboard events #endif static void InitEvdevInput(void); // Initialize evdev inputs static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate static void PollKeyboardEvents(void); // Process evdev keyboard events static void PollGamepadEvents(void); // Process evdev gamepad events static void PollMouseEvents(void); // Process evdev mouse events static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- // NOTE: Functions declaration is provided by raylib.h //---------------------------------------------------------------------------------- // Module Functions Definition: Window and Graphics Device //---------------------------------------------------------------------------------- // Check if application should close // NOTE: By default, if KEY_ESCAPE pressed bool WindowShouldClose(void) { if (CORE.Window.ready) return CORE.Window.shouldClose; else return true; } // Toggle fullscreen mode void ToggleFullscreen(void) { TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); } // Toggle borderless windowed mode void ToggleBorderlessWindowed(void) { TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); } // Set window state: maximized, if resizable void MaximizeWindow(void) { TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); } // Set window state: minimized void MinimizeWindow(void) { TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); } // Set window state: not minimized/maximized void RestoreWindow(void) { TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); } // Set window configuration state using flags void SetWindowState(unsigned int flags) { TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); } // Clear window configuration state flags void ClearWindowState(unsigned int flags) { TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); } // Set icon for window void SetWindowIcon(Image image) { TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); } // Set icon for window void SetWindowIcons(Image *images, int count) { TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); } // Set title for window void SetWindowTitle(const char *title) { CORE.Window.title = title; } // Set window position on screen (windowed mode) void SetWindowPosition(int x, int y) { TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); } // Set monitor for the current window void SetWindowMonitor(int monitor) { TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); } // Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) void SetWindowMinSize(int width, int height) { CORE.Window.screenMin.width = width; CORE.Window.screenMin.height = height; } // Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) void SetWindowMaxSize(int width, int height) { CORE.Window.screenMax.width = width; CORE.Window.screenMax.height = height; } // Set window dimensions void SetWindowSize(int width, int height) { TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); } // Set window opacity, value opacity is between 0.0 and 1.0 void SetWindowOpacity(float opacity) { TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); } // Set window focused void SetWindowFocused(void) { TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); } // Get native window handle void *GetWindowHandle(void) { TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); return NULL; } // Get number of monitors int GetMonitorCount(void) { TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); return 1; } // Get number of monitors int GetCurrentMonitor(void) { TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); return 0; } // Get selected monitor position Vector2 GetMonitorPosition(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); return (Vector2){ 0, 0 }; } // Get selected monitor width (currently used by monitor) int GetMonitorWidth(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); return 0; } // Get selected monitor height (currently used by monitor) int GetMonitorHeight(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); return 0; } // Get selected monitor physical width in millimetres int GetMonitorPhysicalWidth(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); return 0; } // Get selected monitor physical height in millimetres int GetMonitorPhysicalHeight(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); return 0; } // Get selected monitor refresh rate int GetMonitorRefreshRate(int monitor) { int refresh = 0; if ((platform.connector) && (platform.modeIndex >= 0)) { refresh = platform.connector->modes[platform.modeIndex].vrefresh; } return refresh; } // Get the human-readable, UTF-8 encoded name of the selected monitor const char *GetMonitorName(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); return ""; } // Get window position XY on monitor Vector2 GetWindowPosition(void) { return (Vector2){ 0, 0 }; } // Get window scale DPI factor for current monitor Vector2 GetWindowScaleDPI(void) { return (Vector2){ 1.0f, 1.0f }; } // Set clipboard text content void SetClipboardText(const char *text) { TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); } // Get clipboard text content // NOTE: returned string is allocated and freed by GLFW const char *GetClipboardText(void) { TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); return NULL; } // Show mouse cursor void ShowCursor(void) { CORE.Input.Mouse.cursorHidden = false; } // Hides mouse cursor void HideCursor(void) { CORE.Input.Mouse.cursorHidden = true; } // Enables cursor (unlock cursor) void EnableCursor(void) { // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); platform.cursorRelative = false; CORE.Input.Mouse.cursorHidden = false; } // Disables cursor (lock cursor) void DisableCursor(void) { // Set cursor position in the middle SetMousePosition(0, 0); platform.cursorRelative = true; CORE.Input.Mouse.cursorHidden = true; } // Swap back buffer with front buffer (screen drawing) void SwapScreenBuffer(void) { eglSwapBuffers(platform.device, platform.surface); if (!platform.gbmSurface || (-1 == platform.fd) || !platform.connector || !platform.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap"); struct gbm_bo *bo = gbm_surface_lock_front_buffer(platform.gbmSurface); if (!bo) TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer"); uint32_t fb = 0; int result = drmModeAddFB(platform.fd, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb); if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result); result = drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, fb, 0, 0, &platform.connector->connector_id, 1, &platform.connector->modes[platform.modeIndex]); if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result); if (platform.prevFB) { result = drmModeRmFB(platform.fd, platform.prevFB); if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result); } platform.prevFB = fb; if (platform.prevBO) gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO); platform.prevBO = bo; } //---------------------------------------------------------------------------------- // Module Functions Definition: Misc //---------------------------------------------------------------------------------- // Get elapsed time measure in seconds since InitTimer() double GetTime(void) { double time = 0.0; struct timespec ts = { 0 }; clock_gettime(CLOCK_MONOTONIC, &ts); unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() return time; } // Open URL with default system browser (if available) // NOTE: This function is only safe to use if you control the URL given. // A user could craft a malicious string performing another action. // Only call this function yourself not with user input or make sure to check the string yourself. // Ref: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform"); } //---------------------------------------------------------------------------------- // Module Functions Definition: Inputs //---------------------------------------------------------------------------------- // Set internal gamepad mappings int SetGamepadMappings(const char *mappings) { TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); return 0; } // Set gamepad vibration void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) { TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); } // Set mouse position XY void SetMousePosition(int x, int y) { CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; } // Set mouse cursor void SetMouseCursor(int cursor) { TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); } // Register all input events void PollInputEvents(void) { #if defined(SUPPORT_GESTURES_SYSTEM) // NOTE: Gestures update must be called every frame to reset gestures correctly // because ProcessGestureEvent() is just called on an event, not every frame UpdateGestures(); #endif // Reset keys/chars pressed registered CORE.Input.Keyboard.keyPressedQueueCount = 0; CORE.Input.Keyboard.charPressedQueueCount = 0; // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN //CORE.Input.Gamepad.axisCount = 0; // Register previous keys states for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) { CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; } PollKeyboardEvents(); #if defined(SUPPORT_SSH_KEYBOARD_RPI) // NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here. // stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console if (!platform.eventKeyboardMode) ProcessKeyboard(); #endif // Check exit key if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; // Register previous mouse position if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; // Register previous mouse states CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove; platform.eventWheelMove = (Vector2){ 0.0f, 0.0f }; for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) { CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; CORE.Input.Mouse.currentButtonState[i] = platform.currentButtonStateEvdev[i]; CORE.Input.Touch.currentTouchState[i] = platform.currentButtonStateEvdev[i]; } // Register gamepads buttons events PollGamepadEvents(); // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; // Reset touch positions //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; // Map touch position to mouse position for convenience CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; // Handle the mouse/touch/gestures events: PollMouseEvents(); } //---------------------------------------------------------------------------------- // Module Internal Functions Definition //---------------------------------------------------------------------------------- // Initialize platform: graphics, inputs and more int InitPlatform(void) { platform.fd = -1; platform.connector = NULL; platform.modeIndex = -1; platform.crtc = NULL; platform.gbmDevice = NULL; platform.gbmSurface = NULL; platform.prevBO = NULL; platform.prevFB = 0; // Initialize graphic device: display/window and graphic context //---------------------------------------------------------------------------- CORE.Window.fullscreen = true; CORE.Window.flags |= FLAG_FULLSCREEN_MODE; #if defined(DEFAULT_GRAPHIC_DEVICE_DRM) platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR); #else TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card"); platform.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4) if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL)) { TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1"); platform.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded } if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL)) { TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0"); platform.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3) } #endif if (platform.fd == -1) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card"); return -1; } drmModeRes *res = drmModeGetResources(platform.fd); if (!res) { TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources"); return -1; } TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors); for (size_t i = 0; i < res->count_connectors; i++) { TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i); drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]); TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes); if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id)) { TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected"); platform.connector = con; break; } else { TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)"); drmModeFreeConnector(con); } } if (!platform.connector) { TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found"); drmModeFreeResources(res); return -1; } drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id); if (!enc) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder"); drmModeFreeResources(res); return -1; } platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id); if (!platform.crtc) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); drmModeFreeEncoder(enc); drmModeFreeResources(res); return -1; } // If InitWindow should use the current mode find it in the connector's mode list if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0)) { TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode..."); platform.modeIndex = FindMatchingConnectorMode(platform.connector, &platform.crtc->mode); if (platform.modeIndex < 0) { TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found"); drmModeFreeEncoder(enc); drmModeFreeResources(res); return -1; } CORE.Window.screen.width = CORE.Window.display.width; CORE.Window.screen.height = CORE.Window.display.height; } const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT; const int fps = (CORE.Time.target > 0)? (1.0/CORE.Time.target) : 60; // Try to find an exact matching mode platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); // If nothing found, try to find a nearly matching mode if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); // If nothing found, try to find an exactly matching mode including interlaced if (platform.modeIndex < 0) platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); // If nothing found, try to find a nearly matching mode including interlaced if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); // If nothing found, there is no suitable mode if (platform.modeIndex < 0) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode"); drmModeFreeEncoder(enc); drmModeFreeResources(res); return -1; } CORE.Window.display.width = platform.connector->modes[platform.modeIndex].hdisplay; CORE.Window.display.height = platform.connector->modes[platform.modeIndex].vdisplay; TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, (platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE)? 'i' : 'p', platform.connector->modes[platform.modeIndex].vrefresh); // Use the width and height of the surface for render CORE.Window.render.width = CORE.Window.screen.width; CORE.Window.render.height = CORE.Window.screen.height; drmModeFreeEncoder(enc); enc = NULL; drmModeFreeResources(res); res = NULL; platform.gbmDevice = gbm_create_device(platform.fd); if (!platform.gbmDevice) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device"); return -1; } platform.gbmSurface = gbm_surface_create(platform.gbmDevice, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); if (!platform.gbmSurface) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface"); return -1; } EGLint samples = 0; EGLint sampleBuffer = 0; if (CORE.Window.flags & FLAG_MSAA_4X_HINT) { samples = 4; sampleBuffer = 1; TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); } const EGLint framebufferAttribs[] = { EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android! EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer) //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) //EGL_STENCIL_SIZE, 8, // Stencil buffer size EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) EGL_NONE }; const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLint numConfigs = 0; // Get an EGL device connection platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice); if (platform.device == EGL_NO_DISPLAY) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return -1; } // Initialize the EGL device connection if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) { // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return -1; } if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs)) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError()); return -1; } TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs); EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs)); if (!configs) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs"); return -1; } EGLint matchingNumConfigs = 0; if (!eglChooseConfig(platform.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs)) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError()); free(configs); return -1; } TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs); // find the EGL config that matches the previously setup GBM format int found = 0; for (EGLint i = 0; i < matchingNumConfigs; ++i) { EGLint id = 0; if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id)) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError()); continue; } if (GBM_FORMAT_ARGB8888 == id) { TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i); platform.config = configs[i]; found = 1; break; } } RL_FREE(configs); if (!found) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config"); return -1; } // Set rendering API eglBindAPI(EGL_OPENGL_ES_API); // Create an EGL rendering context platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); if (platform.context == EGL_NO_CONTEXT) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); return -1; } // Create an EGL window surface platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL); if (EGL_NO_SURFACE == platform.surface) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError()); return -1; } // At this point we need to manage render size vs screen size // NOTE: This function use and modify global module variables: // -> CORE.Window.screen.width/CORE.Window.screen.height // -> CORE.Window.render.width/CORE.Window.render.height // -> CORE.Window.screenScale SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); // There must be at least one frame displayed before the buffers are swapped //eglSwapInterval(platform.device, 1); EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context); // Check surface and context activation if (result != EGL_FALSE) { CORE.Window.ready = true; CORE.Window.render.width = CORE.Window.screen.width; CORE.Window.render.height = CORE.Window.screen.height; CORE.Window.currentFbo.width = CORE.Window.render.width; CORE.Window.currentFbo.height = CORE.Window.render.height; TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); } else { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); return -1; } if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); // If graphic device is no properly initialized, we end program if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2); // Set some default window flags CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false // Load OpenGL extensions // NOTE: GL procedures address loader is required to load extensions rlLoadExtensions(eglGetProcAddress); //---------------------------------------------------------------------------- // Initialize timming system //---------------------------------------------------------------------------- // NOTE: timming system must be initialized before the input events system InitTimer(); //---------------------------------------------------------------------------- // Initialize input events system //---------------------------------------------------------------------------- InitEvdevInput(); // Evdev inputs initialization #if defined(SUPPORT_SSH_KEYBOARD_RPI) InitKeyboard(); // Keyboard init (stdin) #endif //---------------------------------------------------------------------------- // Initialize storage system //---------------------------------------------------------------------------- CORE.Storage.basePath = GetWorkingDirectory(); //---------------------------------------------------------------------------- TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully"); return 0; } // Close platform void ClosePlatform(void) { if (platform.prevFB) { drmModeRmFB(platform.fd, platform.prevFB); platform.prevFB = 0; } if (platform.prevBO) { gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO); platform.prevBO = NULL; } if (platform.gbmSurface) { gbm_surface_destroy(platform.gbmSurface); platform.gbmSurface = NULL; } if (platform.gbmDevice) { gbm_device_destroy(platform.gbmDevice); platform.gbmDevice = NULL; } if (platform.crtc) { if (platform.connector) { drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, platform.crtc->buffer_id, platform.crtc->x, platform.crtc->y, &platform.connector->connector_id, 1, &platform.crtc->mode); drmModeFreeConnector(platform.connector); platform.connector = NULL; } drmModeFreeCrtc(platform.crtc); platform.crtc = NULL; } if (platform.fd != -1) { close(platform.fd); platform.fd = -1; } // Close surface, context and display if (platform.device != EGL_NO_DISPLAY) { if (platform.surface != EGL_NO_SURFACE) { eglDestroySurface(platform.device, platform.surface); platform.surface = EGL_NO_SURFACE; } if (platform.context != EGL_NO_CONTEXT) { eglDestroyContext(platform.device, platform.context); platform.context = EGL_NO_CONTEXT; } eglTerminate(platform.device); platform.device = EGL_NO_DISPLAY; } CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called // Close the evdev devices if (platform.mouseFd != -1) { close(platform.mouseFd); platform.mouseFd = -1; } for (int i = 0; i < platform.gamepadCount; i++) { close(platform.gamepadStreamFd[i]); platform.gamepadStreamFd[i] = -1; } if (platform.keyboardFd != -1) { close(platform.keyboardFd); platform.keyboardFd = -1; } } #if defined(SUPPORT_SSH_KEYBOARD_RPI) // Initialize Keyboard system (using standard input) static void InitKeyboard(void) { // NOTE: We read directly from Standard Input (stdin) - STDIN_FILENO file descriptor, // Reading directly from stdin will give chars already key-mapped by kernel to ASCII or UNICODE // Save terminal keyboard settings tcgetattr(STDIN_FILENO, &platform.defaultSettings); // Reconfigure terminal with new settings struct termios keyboardNewSettings = { 0 }; keyboardNewSettings = platform.defaultSettings; // New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing // NOTE: ISIG controls if ^C and ^Z generate break signals or not keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG); //keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF); keyboardNewSettings.c_cc[VMIN] = 1; keyboardNewSettings.c_cc[VTIME] = 0; // Set new keyboard settings (change occurs immediately) tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings); // Save old keyboard mode to restore it at the end platform.defaultFileFlags = fcntl(STDIN_FILENO, F_GETFL, 0); // F_GETFL: Get the file access mode and the file status flags fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified // NOTE: If ioctl() returns -1, it means the call failed for some reason (error code set in errno) int result = ioctl(STDIN_FILENO, KDGKBMODE, &platform.defaultKeyboardMode); // In case of failure, it could mean a remote keyboard is used (SSH) if (result < 0) TRACELOG(LOG_WARNING, "DRM: Failed to change keyboard mode, an SSH keyboard is probably used"); else { // Reconfigure keyboard mode to get: // - scancodes (K_RAW) // - keycodes (K_MEDIUMRAW) // - ASCII chars (K_XLATE) // - UNICODE chars (K_UNICODE) ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars } // Register keyboard restore when program finishes atexit(RestoreKeyboard); } // Restore default keyboard input static void RestoreKeyboard(void) { // Reset to default keyboard settings tcsetattr(STDIN_FILENO, TCSANOW, &platform.defaultSettings); // Reconfigure keyboard to default mode fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags); ioctl(STDIN_FILENO, KDSKBMODE, platform.defaultKeyboardMode); } // Process keyboard inputs static void ProcessKeyboard(void) { #define MAX_KEYBUFFER_SIZE 32 // Max size in bytes to read // Keyboard input polling (fill keys[256] array with status) int bufferByteCount = 0; // Bytes available on the buffer char keysBuffer[MAX_KEYBUFFER_SIZE] = { 0 }; // Max keys to be read at a time // Read availables keycodes from stdin bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call // Reset pressed keys array (it will be filled below) for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) { CORE.Input.Keyboard.currentKeyState[i] = 0; CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; } // Fill all read bytes (looking for keys) for (int i = 0; i < bufferByteCount; i++) { // NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code! // Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42 if (keysBuffer[i] == 0x1b) { // Check if ESCAPE key has been pressed to stop program if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1; else { if (keysBuffer[i + 1] == 0x5b) // Special function key { if ((keysBuffer[i + 2] == 0x5b) || (keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) { // Process special function keys (F1 - F12) switch (keysBuffer[i + 3]) { case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1 case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2 case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3 case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4 case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5 case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6 case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7 case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8 case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9 case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10 case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11 case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12 default: break; } if (keysBuffer[i + 2] == 0x5b) i += 4; else if ((keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) i += 5; } else { switch (keysBuffer[i + 2]) { case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT default: break; } i += 3; // Jump to next key } // NOTE: Some keys are not directly keymapped (CTRL, ALT, SHIFT) } } } else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with KEY_*) { CORE.Input.Keyboard.currentKeyState[257] = 1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue CORE.Input.Keyboard.keyPressedQueueCount++; } else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE { CORE.Input.Keyboard.currentKeyState[259] = 1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue CORE.Input.Keyboard.keyPressedQueueCount++; } else { // Translate lowercase a-z letters to A-Z if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122)) { CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1; } else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue CORE.Input.Keyboard.keyPressedQueueCount++; } } } #endif // SUPPORT_SSH_KEYBOARD_RPI // Initialise user input from evdev(/dev/input/event) // this means mouse, keyboard or gamepad devices static void InitEvdevInput(void) { char path[MAX_FILEPATH_LENGTH] = { 0 }; DIR *directory = NULL; struct dirent *entity = NULL; // Initialise keyboard file descriptor platform.keyboardFd = -1; platform.mouseFd = -1; // Reset variables for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { CORE.Input.Touch.position[i].x = -1; CORE.Input.Touch.position[i].y = -1; } // Reset keyboard key state for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) { CORE.Input.Keyboard.currentKeyState[i] = 0; CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; } // Open the linux directory of "/dev/input" directory = opendir(DEFAULT_EVDEV_PATH); if (directory) { while ((entity = readdir(directory)) != NULL) { if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*" (strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*" { sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name); ConfigureEvdevDevice(path); // Configure the device if appropriate } } closedir(directory); } else TRACELOG(LOG_WARNING, "INPUT: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); } // Identifies a input device and configures it for use if appropriate static void ConfigureEvdevDevice(char *device) { #define BITS_PER_LONG (8*sizeof(long)) #define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1) #define OFF(x) ((x)%BITS_PER_LONG) #define BIT(x) (1UL<> OFF(bit)) & 1) unsigned long evBits[NBITS(EV_MAX)] = { 0 }; unsigned long absBits[NBITS(ABS_MAX)] = { 0 }; unsigned long relBits[NBITS(REL_MAX)] = { 0 }; unsigned long keyBits[NBITS(KEY_MAX)] = { 0 }; // Open the device int fd = open(device, O_RDONLY | O_NONBLOCK); if (fd < 0) { TRACELOG(LOG_WARNING, "DRM: Failed to open input device: %s", device); return; } // At this point we have a connection to the device, but we don't yet know what the device is. // It could be many things, even as simple as a power button... //------------------------------------------------------------------------------------------------------- // Identify the device //------------------------------------------------------------------------------------------------------- struct { bool exist; struct input_absinfo info; } absinfo[ABS_CNT] = { 0 }; // These flags aren't really a one of // Some devices could have properties we assosciate with keyboards as well as properties // we assosciate with mice bool isKeyboard = false; bool isMouse = false; bool isTouch = false; bool isGamepad = false; int absAxisCount = 0; ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits); if (TEST_BIT(evBits, EV_ABS)) { ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits); // If the device has an X an Y axis it's either a touch device, a special mouse or a gamepad bool hasAbsXY = TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y); if (hasAbsXY) { absAxisCount += 2; absinfo[ABS_X].exist = true; absinfo[ABS_Y].exist = true; ioctl(fd, EVIOCGABS(ABS_X), &absinfo[ABS_X].info); ioctl(fd, EVIOCGABS(ABS_Y), &absinfo[ABS_Y].info); } // If it has any of these buttons it's a touch device if (hasAbsXY && (TEST_BIT(keyBits, BTN_STYLUS) || TEST_BIT(keyBits, BTN_TOOL_PEN) || TEST_BIT(keyBits, BTN_TOOL_FINGER) || TEST_BIT(keyBits, BTN_TOUCH))) isTouch = true; // Absolute mice should really only exist with VMWare, but it shouldn't // matter if we support them else if (hasAbsXY && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true; // If any of the common joystick axis is present, we assume it's a gamepad else { for (int axis = (hasAbsXY? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++) { if (TEST_BIT(absBits, axis)) { absinfo[axis].exist = true; isGamepad = true; absAxisCount++; ioctl(fd, EVIOCGABS(axis), &absinfo[axis].info); } } } // If the device has multitouch axes, it's a touch device if (TEST_BIT(absBits, ABS_MT_POSITION_X) && TEST_BIT(absBits, ABS_MT_POSITION_Y)) isTouch = true; } if (TEST_BIT(evBits, EV_REL)) { ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits); // If it has any of the gamepad or touch features we tested so far, it's not a mouse if (!isTouch && !isGamepad && TEST_BIT(relBits, REL_X) && TEST_BIT(relBits, REL_Y) && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true; } if (TEST_BIT(evBits, EV_KEY)) { // The first 32 keys as defined in input-event-codes.h are pretty much // exclusive to keyboards, so we can test them using a mask // Leave out the first bit to not test KEY_RESERVED const unsigned long mask = 0xFFFFFFFE; if ((keyBits[0] & mask) == mask) isKeyboard = true; // If we find any of the common gamepad buttons we assume it's a gamepad else { for (int button = BTN_JOYSTICK; button < BTN_DIGI; ++button) { if (TEST_BIT(keyBits, button)) isGamepad = true; } for (int button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40; button++) { if (TEST_BIT(keyBits, button)) isGamepad = true; } } } const char *deviceKindStr = "unknown"; if (isMouse || isTouch) { deviceKindStr = "mouse"; if (platform.mouseFd != -1) close(platform.mouseFd); platform.mouseFd = fd; if (absAxisCount > 0) { platform.absRange.x = absinfo[ABS_X].info.minimum; platform.absRange.width = absinfo[ABS_X].info.maximum - absinfo[ABS_X].info.minimum; platform.absRange.y = absinfo[ABS_Y].info.minimum; platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum; } } else if (isGamepad && !isMouse && !isKeyboard && platform.gamepadCount < MAX_GAMEPADS) { deviceKindStr = "gamepad"; int index = platform.gamepadCount++; platform.gamepadStreamFd[index] = fd; CORE.Input.Gamepad.ready[index] = true; ioctl(platform.gamepadStreamFd[index], EVIOCGNAME(64), &CORE.Input.Gamepad.name[index]); CORE.Input.Gamepad.axisCount[index] = absAxisCount; if (absAxisCount > 0) { // TODO / NOTE // So gamepad axis (as in the actual linux joydev.c) are just simply enumerated // and (at least for some input drivers like xpat) it's convention to use // ABS_X, ABX_Y for one joystick ABS_RX, ABS_RY for the other and the Z axes for the // shoulder buttons // If these are now enumerated you get LJOY_X, LJOY_Y, LEFT_SHOULDERB, RJOY_X, ... // That means they don't match the GamepadAxis enum // This could be fixed int axisIndex = 0; for (int axis = ABS_X; axis < ABS_PRESSURE; axis++) { if (absinfo[axis].exist) { platform.gamepadAbsAxisRange[index][axisIndex][0] = absinfo[axisIndex].info.minimum; platform.gamepadAbsAxisRange[index][axisIndex][1] = absinfo[axisIndex].info.maximum - absinfo[axisIndex].info.minimum; platform.gamepadAbsAxisMap[index][axis] = axisIndex; axisIndex++; } } } } else if (isKeyboard && (platform.keyboardFd == -1)) { deviceKindStr = "keyboard"; platform.keyboardFd = fd; } else { close(fd); return; } TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr); } // Poll and process evdev keyboard events static void PollKeyboardEvents(void) { int fd = platform.keyboardFd; if (fd == -1) return; struct input_event event = { 0 }; int keycode = -1; // Try to read data from the keyboard and only continue if successful while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) { // Check if the event is a key event if (event.type != EV_KEY) continue; #if defined(SUPPORT_SSH_KEYBOARD_RPI) // If the event was a key, we know a working keyboard is connected, so disable the SSH keyboard platform.eventKeyboardMode = true; #endif // Keyboard keys appear for codes 1 to 255, ignore everthing else if ((event.code >= 1) && (event.code <= 255)) { // Lookup the scancode in the keymap to get a keycode keycode = linuxToRaylibMap[event.code]; // Make sure we got a valid keycode if ((keycode > 0) && (keycode < MAX_KEYBOARD_KEYS)) { // WARNING: https://www.kernel.org/doc/Documentation/input/input.txt // Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, // absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1); CORE.Input.Keyboard.keyRepeatInFrame[keycode] = (event.value == 2); // If the key is pressed add it to the queues if (event.value == 1) { if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) { CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; CORE.Input.Keyboard.keyPressedQueueCount++; } if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) { // TODO/FIXME: This is not actually converting to unicode properly because it's not taking things like shift into account CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = evkeyToUnicodeLUT[event.code]; CORE.Input.Keyboard.charPressedQueueCount++; } } TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0) ? "UP " : "DOWN", event.code, keycode); } } } } // Poll gamepad input events static void PollGamepadEvents(void) { // Read gamepad event struct input_event event = { 0 }; for (int i = 0; i < platform.gamepadCount; i++) { if (!CORE.Input.Gamepad.ready[i]) continue; // Register previous gamepad states for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; while (read(platform.gamepadStreamFd[i], &event, sizeof(event)) == (int)sizeof(event)) { if (event.type == EV_KEY) { if (event.code < KEYMAP_SIZE) { short keycodeRaylib = linuxToRaylibMap[event.code]; TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0) ? "UP " : "DOWN", event.code, keycodeRaylib); if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS)) { // 1 - button pressed, 0 - button released CORE.Input.Gamepad.currentButtonState[i][keycodeRaylib] = event.value; CORE.Input.Gamepad.lastButtonPressed = (event.value == 1)? keycodeRaylib : GAMEPAD_BUTTON_UNKNOWN; } } } else if (event.type == EV_ABS) { if (event.code < ABS_CNT) { int axisRaylib = platform.gamepadAbsAxisMap[i][event.code]; TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: Axis: %2i Value: %i", i, axisRaylib, event.value); if (axisRaylib < MAX_GAMEPAD_AXIS) { int min = platform.gamepadAbsAxisRange[i][event.code][0]; int range = platform.gamepadAbsAxisRange[i][event.code][1]; // NOTE: Scaling of event.value to get values between -1..1 CORE.Input.Gamepad.axisState[i][axisRaylib] = (2 * (float)(event.value - min) / range) - 1; } } } } } } // Poll mouse input events static void PollMouseEvents(void) { int fd = platform.mouseFd; if (fd == -1) return; struct input_event event = { 0 }; int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE // Try to read data from the mouse/touch/gesture and only continue if successful while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) { // Relative movement parsing if (event.type == EV_REL) { if (event.code == REL_X) { if (platform.cursorRelative) { CORE.Input.Mouse.currentPosition.x = event.value; CORE.Input.Mouse.previousPosition.x = 0.0f; } else CORE.Input.Mouse.currentPosition.x += event.value; CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; touchAction = 2; // TOUCH_ACTION_MOVE } if (event.code == REL_Y) { if (platform.cursorRelative) { CORE.Input.Mouse.currentPosition.y = event.value; CORE.Input.Mouse.previousPosition.y = 0.0f; } else CORE.Input.Mouse.currentPosition.y += event.value; CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; touchAction = 2; // TOUCH_ACTION_MOVE } if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value; } // Absolute movement parsing if (event.type == EV_ABS) { // Basic movement if (event.code == ABS_X) { CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange touchAction = 2; // TOUCH_ACTION_MOVE } if (event.code == ABS_Y) { CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange touchAction = 2; // TOUCH_ACTION_MOVE } // Multitouch movement if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events if (event.code == ABS_MT_POSITION_X) { if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange } if (event.code == ABS_MT_POSITION_Y) { if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange } if (event.code == ABS_MT_TRACKING_ID) { if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS)) { // Touch has ended for this point CORE.Input.Touch.position[platform.touchSlot].x = -1; CORE.Input.Touch.position[platform.touchSlot].y = -1; } } // Touchscreen tap if (event.code == ABS_PRESSURE) { int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT]; if (!event.value && previousMouseLeftButtonState) { platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; touchAction = 0; // TOUCH_ACTION_UP } if (event.value && !previousMouseLeftButtonState) { platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; touchAction = 1; // TOUCH_ACTION_DOWN } } } // Button parsing if (event.type == EV_KEY) { // Mouse button parsing if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) { platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value; if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN else touchAction = 0; // TOUCH_ACTION_UP } if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value; if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value; if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value; if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value; if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value; if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value; } // Screen confinement if (!CORE.Input.Mouse.cursorHidden) { if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; } // Update touch point count CORE.Input.Touch.pointCount = 0; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++; } #if defined(SUPPORT_GESTURES_SYSTEM) if (touchAction > -1) { GestureEvent gestureEvent = { 0 }; gestureEvent.touchAction = touchAction; gestureEvent.pointCount = CORE.Input.Touch.pointCount; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { gestureEvent.pointId[i] = i; gestureEvent.position[i] = CORE.Input.Touch.position[i]; } ProcessGestureEvent(gestureEvent); touchAction = -1; } #endif } } // Search matching DRM mode in connector's mode list static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode) { if (NULL == connector) return -1; if (NULL == mode) return -1; // safe bitwise comparison of two modes #define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b))? sizeof(a) : sizeof(b)) for (size_t i = 0; i < connector->count_modes; i++) { TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay, connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i; } return -1; #undef BINCMP } // Search exactly matching DRM connector mode in connector's list static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) { TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no"); if (NULL == connector) return -1; for (int i = 0; i < platform.connector->count_modes; i++) { const drmModeModeInfo *const mode = &platform.connector->modes[i]; TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) continue; if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i; } TRACELOG(LOG_TRACE, "DISPLAY: No DRM exact matching mode found"); return -1; } // Search the nearest matching DRM connector mode in connector's list static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) { TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no"); if (NULL == connector) return -1; int nearestIndex = -1; for (int i = 0; i < platform.connector->count_modes; i++) { const drmModeModeInfo *const mode = &platform.connector->modes[i]; TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); if ((mode->hdisplay < width) || (mode->vdisplay < height)) { TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small"); continue; } if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) { TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode"); continue; } if (nearestIndex < 0) { nearestIndex = i; continue; } const int widthDiff = abs(mode->hdisplay - width); const int heightDiff = abs(mode->vdisplay - height); const int fpsDiff = abs(mode->vrefresh - fps); const int nearestWidthDiff = abs(platform.connector->modes[nearestIndex].hdisplay - width); const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height); const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps); if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) { nearestIndex = i; } } return nearestIndex; } // EOF