{-# LANGUAGE FlexibleContexts, TypeFamilies #-} module Game.Halma.Board.Draw ( defaultTeamColours , drawBoard', drawBoard ) where import Game.Halma.Board import Math.Geometry.Grid import Diagrams.Prelude defaultTeamColours :: Team -> Colour Double defaultTeamColours North = yellow defaultTeamColours South = red defaultTeamColours Northwest = cyan defaultTeamColours Northeast = orange defaultTeamColours Southwest = pink defaultTeamColours Southeast = blue -- | Render the board using the helper function for drawing the fields. -- Supports querying for field positions. drawBoard' :: (V b ~ V2, N b ~ Double, Renderable (Path V2 Double) b) => HalmaGrid size -> ((Int,Int) -> Diagram b) -> QDiagram b V2 Double (Option (Last (Int, Int))) drawBoard' grid drawField = targets `atop` (mconcat [ pieces # lw ultraThin , circles 0.15 # fc gray # lw none , gridLines # lc gray # lw thin ] # value (Option Nothing)) where dirX = unitX dirY = rotateBy (1/6) unitX toCoord (x, y) = p2 $ unr2 $ fromIntegral x *^ dirX ^+^ fromIntegral y *^ dirY justLast = Option . Just . Last clickTarget = circle 0.4 # lw none targets = position $ map (\f -> (toCoord f, clickTarget # value (justLast f))) fields fields = indices grid circles r = position $ zip (map toCoord fields) $ repeat $ circle r gridLines = mconcat $ map (\(p, q) -> fromVertices [toCoord p, toCoord q]) $ concatMap (\f -> map ((,) f) $ filter (>= f) (neighbours grid f)) fields pieces = position $ map (\p -> (toCoord p, drawField p)) fields -- | Render the board using the given team colors. Supports querying for field -- positions. drawBoard :: (V b ~ V2, N b ~ Double, Renderable (Path V2 Double) b) => HalmaBoard size -> (Team -> Colour Double) -> QDiagram b V2 Double (Option (Last (Int, Int))) drawBoard halmaBoard teamColors = drawBoard' (getGrid halmaBoard) drawField where drawPiece t = let c = teamColors t in circle 0.25 # fc c # lc (darken 0.5 c) drawField = maybe mempty drawPiece . flip lookupHalmaBoard halmaBoard