-- Copyright (c) 2014-2015 Jonathan M. Lange -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. {-# OPTIONS_GHC -fno-warn-orphans #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE NoImplicitPrelude #-} {-# LANGUAGE OverloadedStrings #-} module Haverer.Testing ( PlayerId , inRoundEvent , playTurn' , randomRound , randomRounds , shuffled ) where import BasicPrelude hiding (round) import Data.Maybe (fromJust) import qualified System.Random.Shuffle as Shuffle import Test.Tasty.QuickCheck import Haverer.Action (Play(..)) import Haverer.Deck (baseCards, Card(..), Complete, Deck, makeDeck) import Haverer.Player (PlayerSet, toPlayerSet) import Haverer.Round ( Round , Result(..) , makeRound , playTurn ) import Haverer.ValidMoves (getValidMoves) import Haverer.Internal.Error (assertRight) type PlayerId = Int instance Arbitrary (Deck Complete) where -- | An arbitrary complete deck is a shuffled set of cards. arbitrary = fmap (fromJust . makeDeck) (shuffled baseCards) instance Arbitrary (PlayerSet PlayerId) where -- | Start the game with a random number of players. arbitrary = makePlayerSet <$> elements [2, 3, 4] where makePlayerSet n = assertRight "Couldn't make set: " (toPlayerSet $ take n [1..]) instance Arbitrary (Round PlayerId) where -- | A fresh, unplayed round with an arbitrary number of players and a -- shuffled deck. arbitrary = makeRound <$> arbitrary <*> arbitrary -- | For a Round and a known-good Card and Play, play the cards and return the -- round and event. If the hand busts out, Card and Play are ignored. playTurn' :: (Ord a, Show a) => Round a -> Card -> Play a -> (Result a, Round a) playTurn' round card play = assertRight "Should have generated valid play: " $ case playTurn round of Left action -> action Right handler -> handler card play playRandomTurn :: (Ord a, Show a) => Round a -> Gen (Maybe (Result a, Round a)) playRandomTurn round = do move <- randomCardPlay round case move of Nothing -> return Nothing Just (card, play) -> return $ Just $ playTurn' round card play where randomCardPlay round' = case getValidMoves round' of [] -> return Nothing xs -> elements (fmap Just xs) -- | Given a Round, generate a Round that's randomly had a move applied, i.e. -- a possible next Round. If there are no valid moves, then return the same -- Round. randomNextMove :: (Ord a, Show a) => Round a -> Gen (Round a) randomNextMove round = do result <- playRandomTurn round case result of Nothing -> return round Just (_, round') -> return round' -- | Generate a sequence of N rounds, starting from an initial round. manyMoves :: Int -> Gen [Round PlayerId] manyMoves 0 = return [] manyMoves n = do initial <- arbitrary rest <- iterateM' (n - 2) randomNextMove initial return (initial:rest) -- | Generate a random number of consecutive rounds, starting from an initial round. randomRounds :: Gen [Round PlayerId] randomRounds = do num <- choose (2, 14) manyMoves num -- | Generate a random round that might come up in the course of play. randomRound :: Gen (Round PlayerId) randomRound = last <$> randomRounds -- | Generate a random, non-terminating round and a valid play for that round. roundAndPlay :: Gen (Round PlayerId, Card, Play PlayerId) roundAndPlay = do round <- randomRound `suchThat` (not . null . getValidMoves) (card, play) <- elements $ getValidMoves round return (round, card, play) -- | Generate an event that might come up in the course of play. inRoundEvent :: Gen (Result PlayerId) inRoundEvent = do (round, card, play) <- roundAndPlay return $ fst $ playTurn' round card play -- | Take a list and generate a shuffled version of it. shuffled ::[a] -> Gen [a] shuffled xs = do rs <- randomOrdering (length xs - 1) return $ Shuffle.shuffle xs rs where -- a sequence (r1,...r[n-1]) of numbers such that r[i] is an independent -- sample from a uniform random distribution [0..n-i] randomOrdering 0 = return [] randomOrdering n = do y <- choose (0, n) ys <- randomOrdering (n - 1) return (y:ys) -- | Kind of like iterate, but for a monadic function, such that the result of -- calling once is used as the argument for calling next. iterateM' :: (Monad m) => Int -> (a -> m a) -> a -> m [a] iterateM' n f x | n == 0 = return [x] | n > 0 = do y <- f x ys <- iterateM' (n - 1) f y return (y:ys) | otherwise = return []