import Control.Monad import Sound.DF.Uniform.GADT {- hdf -} import Sound.OSC {- hosc -} import qualified Sound.SC3.ID as S {- hsc3 -} main :: IO () main = audition analog_bubbles_buf_msg =<< analog_bubbles_buf_m analog_bubbles_buf_msg :: [Message] analog_bubbles_buf_msg = [S.b_alloc 0 44100 1,S.b_alloc 1 44100 1] -- > drawM analog_bubbles_buf_m -- > analog_bubbles_buf_m >>= audition analog_bubbles_buf_msg analog_bubbles_buf_m :: (Functor m,UId m) => m (DF ()) analog_bubbles_buf_m = do let dpl f a b = liftM2 (,) (f a) (f b) mk_o f = fmap (mul_add 3.0 80.0) (lf_saw_m f 0.0) mk_f a = fmap (mul_add 24.0 a) (lf_saw_m 0.4 0.0) mk_s f = fmap (* 0.04) (sin_osc_m (midi_cps f) 0.0) (o1,o2) <- dpl mk_o 8.0 7.23 (f1,f2) <- dpl mk_f o1 o2 (s1,s2) <- dpl mk_s f1 f2 c1 <- buf_comb_n_m 0 s1 0.2 4.0 c2 <- buf_comb_n_m 1 s2 0.2 4.0 return (out2 c1 c2)