name: helm version: 0.3.0 synopsis: A functionally reactive game engine. description: A functionally reactive game engine, with headgear to protect you from the headache of game development provided. homepage: http://github.com/z0w0/helm bug-reports: http://github.com/z0w0/helm/issues license: MIT license-file: LICENSE tested-with: GHC == 7.6.3 extra-source-files: LICENSE, README.md author: Zack Corr maintainer: Zack Corr copyright: (c) 2013, Zack Corr category: Game Engine, FRP build-type: Simple cabal-version: >=1.10 source-repository head type: git location: git://github.com/z0w0/helm.git library exposed-modules: FRP.Helm FRP.Helm.Automaton FRP.Helm.Color FRP.Helm.Graphics FRP.Helm.Joystick FRP.Helm.Keyboard FRP.Helm.Mouse FRP.Helm.Text FRP.Helm.Window build-depends: base >= 4 && < 5, cairo >= 0.12.4 && < 1, containers >= 0.5.0.0 && < 1, elerea >= 2.7.0.1 && < 3, filepath >= 1.3.0.1 && < 2, SDL >= 0.6.4 && < 1 default-language: Haskell2010 default-extensions: RecordWildCards, NamedFieldPuns ghc-options: -Wall