-- -- Copyright (c) 2004-2008 Don Stewart - http://www.cse.unsw.edu.au/~dons -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License as -- published by the Free Software Foundation; either version 2 of -- the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -- 02111-1307, USA. -- -- -- | The top level application state, and operations on that value. -- module State where import Syntax (Status(Stopped), Mode(..), Frame, Info,Id3) import Tree (FileArray, DirArray) import Style (StringA(Fast), defaultSty, UIStyle) import qualified Data.ByteString as P (empty,ByteString) import qualified Config (defaultStyle) import Text.Regex.PCRE.Light (Regex) import Data.Array (listArray) import System.IO.Unsafe (unsafePerformIO) import System.Posix.Types (ProcessID) import System.Time (ClockTime(..)) import System.IO (Handle) import Foreign.C.Types (CFile) import Foreign.Ptr (Ptr) import System.Random.Mersenne import Control.Concurrent (ThreadId) import Control.Concurrent.MVar -- import Control.Monad.State ------------------------------------------------------------------------ -- A state monad over IO would be another option. -- type ST = StateT HState IO ------------------------------------------------------------------------ -- | The editor state type data HState = HState { music :: !FileArray ,folders :: !DirArray ,size :: !Int -- cache size of list ,current :: !Int -- currently playing mp3 ,cursor :: !Int -- mp3 under the cursor ,clock :: !(Maybe Frame) -- current clock value ,clockUpdate :: !Bool ,mp3pid :: !(Maybe ProcessID) -- pid of decoder ,writeh :: !(MVar Handle) -- handle to mp3 (should be MVars?) ,errh :: !(MVar Handle) -- error handle to mp3 ,readf :: !(MVar (Ptr CFile)) -- r/w pipe to mp3 ,threads :: ![ThreadId] -- all our threads ,id3 :: !(Maybe Id3) -- maybe mp3 id3 info ,info :: !(Maybe Info) -- mp3 info ,status :: !Status ,minibuffer :: !StringA -- contents of minibuffer ,helpVisible :: !Bool -- is the help window shown ,miniFocused :: !Bool -- is the mini buffer focused? ,mode :: !Mode -- random mode ,uptime :: !P.ByteString ,boottime :: !ClockTime ,regex :: !(Maybe (Regex,Bool)) -- most recent search pattern and direction ,xterm :: !Bool ,doNotResuscitate:: !Bool -- should we just let mpg321 die? ,config :: !UIStyle -- config values ,modified :: !(MVar ()) -- Set when redrawable components of -- the state are modified. The ui -- refresh thread waits on this. ,randomGen :: MTGen } ------------------------------------------------------------------------ -- -- | The initial state -- emptySt :: HState emptySt = HState { music = listArray (0,0) [] ,folders = listArray (0,0) [] ,size = 0 ,current = 0 ,cursor = 0 ,threads = [] ,modified = unsafePerformIO newEmptyMVar ,writeh = unsafePerformIO newEmptyMVar ,errh = unsafePerformIO newEmptyMVar ,readf = unsafePerformIO newEmptyMVar ,mp3pid = Nothing ,clock = Nothing ,info = Nothing ,id3 = Nothing ,regex = Nothing ,clockUpdate = False ,helpVisible = False ,miniFocused = False ,xterm = False ,doNotResuscitate = False -- mgp321 should be be restarted ,config = Config.defaultStyle ,boottime = TOD 0 0 ,status = Stopped ,mode = Normal ,minibuffer = Fast P.empty defaultSty ,uptime = P.empty ,randomGen = unsafePerformIO (newMTGen Nothing) } -- -- | A global variable holding the state. Todo StateT -- state :: MVar HState state = unsafePerformIO $ newMVar emptySt {-# NOINLINE state #-} ------------------------------------------------------------------------ -- state accessor functions -- | Access a component of the state with a projection function getsST :: (HState -> a) -> IO a getsST f = withST (return . f) -- | Perform a (read-only) IO action on the state withST :: (HState -> IO a) -> IO a withST f = readMVar state >>= f -- | Modify the state with a pure function silentlyModifyST :: (HState -> HState) -> IO () silentlyModifyST f = modifyMVar_ state (return . f) ------------------------------------------------------------------------ modifyST :: (HState -> HState) -> IO () modifyST f = silentlyModifyST f >> touchST -- | Modify the state with an IO action, triggering a refresh modifySTM :: (HState -> IO HState) -> IO () modifySTM f = modifyMVar_ state f >> touchST -- | Modify the state with an IO action, returning a value modifySTM_ :: (HState -> IO (HState,a)) -> IO a modifySTM_ f = modifyMVar state f >>= \a -> touchST >> return a -- | Trigger a refresh. This is the only way to update the screen touchST :: IO () touchST = withMVar state $ \st -> tryPutMVar (modified st) () >> return ()