material Windows { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 0.168000 diffuse 0.640000 0.640000 0.711253 0.168000 specular 0.490442 0.490442 0.490442 0.168000 4.000000 emissive 0.000000 0.000000 0.000000 0.168000 scene_blend alpha_blend depth_write off } } } material HelicopterBody { receive_shadows on technique { pass { // ambient 0.300000 0.300000 0.000000 1.000000 // diffuse 0.786168 0.795673 0.786204 1.000000 // specular 0.630000 0.630000 0.630000 1.000000 12.500000 // emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture lava.tga // tex_address_mode wrap // filtering trilinear // colour_op alpha_blend } } } }