> :t envTrapezoid > import Sound.SC3 > let { t = envTrapezoid 0.05 0.95 3 0.1 > ; e = envGen KR 1 1 0 1 RemoveSynth t } > in audition (out 0 (sinOsc AR 440 0 * e)) > let e = [0,3,-1,-1,0.1,0.5,1,0,0.1,0,1,0,0,1.5,1,0] > in envTrapezoid 0 0.25 2 0.1 == e