> Sound.SC3.UGen.Help.viewSC3Help "Slope" > Sound.SC3.UGen.DB.ugenSummary "Slope" > import Sound.SC3.ID > let {a = lfNoise2 'a' KR 2 {- quadratic noise -} > ;s = 1/2 > ;b = slope a * s {- first derivative, line segments -} > ;c = slope b * squared s {- second derivative, constant segments -} > ;f = mce [a, b, c] * 220 + 220 > ;o = sinOsc AR f 0 * (1/3)} > in audition (out 0 (mix o))