> Sound.SC3.UGen.Help.viewSC3Help "DetectSilence" > Sound.SC3.UGen.DB.ugenSummary "DetectSilence" > import Sound.SC3 > let {s = sinOsc AR 440 0 * mouseY KR 0 0.2 Linear 0.1 > ;d = detectSilence s 0.1 0.1 RemoveSynth} > in audition (mrg [out 0 s,d])