> Sound.SC3.UGen.Help.viewSC3Help "PauseSelfWhenDone" > Sound.SC3.UGen.DB.ugenSummary "PauseSelfWhenDone" > import Sound.SC3 using PauseSynth done action > let { x = mouseX KR (-1) 1 Linear 0.1 > ; e = linen x 1 0.1 1 PauseSynth } > in audition (out 0 (sinOsc AR 440 0 * e)) Run paused node (assuming no intermediate node is created). > withSC3 (send (n_run [(-1, True)])) > let {x = mouseX KR (-1) 1 Linear 0.1 > ;e = linen x 1 0.1 1 DoNothing > ;o = sinOsc AR 440 0 * e} > in audition (mrg [pauseSelfWhenDone e, out 0 o]) > withSC3 (send (n_run [(-1, True)]))