> Sound.SC3.UGen.Help.viewSC3Help "PV_RandComb" > Sound.SC3.UGen.DB.ugenSummary "PV_RandComb" > import Sound.SC3.ID > withSC3 (async (b_alloc 10 2048 1)) > let {x = mouseX KR 0.6 0.95 Linear 0.1 > ;t = impulse KR 0.4 0 > ;n = whiteNoise 'a' AR > ;c = pv_RandComb 'a' (fft' 10 (n * 0.5)) x t} > in audition (out 0 (pan2 (ifft' c) 0 1))