> Sound.SC3.UGen.Help.viewSC3Help "AllpassN" > Sound.SC3.UGen.DB.ugenSummary "AllpassN" > import Sound.SC3.ID Since the allpass delay has no audible effect as a resonator on steady state sound ... > let {dly = xLine KR 0.0001 0.01 20 RemoveSynth > ;n = whiteNoise 'a' AR} > in audition (out 0 (allpassC (n * 0.1) 0.01 dly 0.2)) ...these examples add the input to the effected sound so that you can hear the effect of the phase comb. > let {n = whiteNoise 'a' AR > ;dly = xLine KR 0.0001 0.01 20 RemoveSynth} > in audition (out 0 ((n + allpassN (n * 0.1) 0.01 dly 0.2) * 0.1)) Linear variant > let {n = whiteNoise 'a' AR > ;dly = xLine KR 0.0001 0.01 20 RemoveSynth} > in audition (out 0 ((n + allpassL (n * 0.1) 0.01 dly 0.2) * 0.1)) Cubic variant > let {n = whiteNoise 'a' AR > ;dly = xLine KR 0.0001 0.01 20 RemoveSynth} > in audition (out 0 ((n + allpassC (n * 0.1) 0.01 dly 0.2) * 0.1)) Used as an echo - doesn't really sound different than Comb, but it outputs the input signal immediately (inverted) and the echoes are lower in amplitude. > let {n = whiteNoise 'a' AR > ;d = dust 'a' AR 1 > ;src = decay (d * 0.5) 0.2 * n} > in audition (out 0 (allpassN src 0.2 0.2 3))