> Sound.SC3.UGen.Help.viewSC3Help "BBandStop" > Sound.SC3.UGen.DB.ugenSummary "BBandStop" > import Sound.SC3 > let {i = soundIn (mce2 0 1) > ;f = mouseX KR 20 20000 Exponential 0.2 > ;bw = mouseY KR 0 10 Linear 0.2} > in audition (out 0 (bBandStop i f bw)) > let {i = sinOsc AR 1000 (mce2 0 0) > ;f = mouseX KR 800 1200 Exponential 0.2 > ;bw = mouseY KR 0 10 Linear 0.2} > in audition (out 0 (bBandStop i f bw))