> Sound.SC3.UGen.Help.viewSC3Help "BHiShelf" > Sound.SC3.UGen.DB.ugenSummary "BHiShelf" > import Sound.SC3 > let { i = soundIn (mce2 0 1) > ; f = mouseX KR 2200 18000 Exponential 0.2 > ; db = mouseY KR 18 (-18) Linear 0.2 } > in audition (out 0 (bHiShelf i f 1 db)) > let { i = soundIn (mce2 0 1) > ; f = mouseX KR 2200 18000 Exponential 0.2 > ; rs = mouseY KR 0.1 1 Linear 0.2 } > in audition (out 0 (bHiShelf i f rs 6))