> Sound.SC3.UGen.Help.viewSC3Help "BLowShelf" > Sound.SC3.UGen.DB.ugenSummary "BLowShelf" > import Sound.SC3.ID > let { i = soundIn (mce2 0 1) > ; f = mouseX KR 40 6000 Exponential 0.2 > ; rs = 1 > ; db = mouseY KR 24 (-24) Linear 0.2 } > in audition (out 0 (bLowShelf i f rs db)) > let { i = soundIn (mce2 0 1) > ; f = mouseX KR 20 6000 Exponential 0.2 > ; rs = mouseY KR 0.1 1 Linear 0.2 > ; db = 6} > in audition (out 0 (bLowShelf i f rs db))