> Sound.SC3.UGen.Help.viewSC3Help "RLPF" > Sound.SC3.UGen.DB.ugenSummary "RLPF" > import Sound.SC3.ID > let {n = whiteNoise 'a' AR > ;f = sinOsc AR 0.5 0 * 40 + 220 > ;r = rlpf n f 0.1} > in audition (out 0 r) > let f = fSinOsc KR (xLine KR 0.7 300 20 RemoveSynth) 0 * 3600 + 4000 > in audition (out 0 (rlpf (saw AR 200 * 0.1) f 0.2))