> Sound.SC3.UGen.Help.viewSC3Help "GrainSin" > Sound.SC3.UGen.DB.ugenSummary "GrainSin" > import Sound.SC3.ID > let {n = whiteNoise 'α' KR > ;x = mouseX KR (-0.5) 0.5 Linear 0.1 > ;y = mouseY KR 0 400 Linear 0.1 > ;f = n * y + 440 > ;t = impulse KR 10 0} > in audition (out 0 (grainSin 2 t 0.1 f x (-1) 512 * 0.1))