> Sound.SC3.UGen.Help.viewSC3Help "MouseX" > Sound.SC3.UGen.DB.ugenSummary "MouseX" > import Sound.SC3 Frequency control > let x = mouseX KR 40 10000 Exponential 0.2 > in audition (out 0 (sinOsc AR x 0 * 0.1)) There is a variant with equal arguments but random traversal. > let x = mouseX' KR 40 10000 Exponential 0.2 > in audition (out 0 (sinOsc AR x 0 * 0.1))