> Sound.SC3.UGen.Help.viewSC3Help "Operator.*" > :t (*) > import Sound.SC3.ID > audition (out 0 (sinOsc AR 440 0 * 0.5)) Creates a beating effect (subaudio rate). > let n = pinkNoise 'a' AR > in audition (out 0 (fSinOsc kr 10 0 * n * 0.5)) Ring modulation. > let { p = sinOsc AR (xLine KR 100 1001 10 DoNothing) 0 > ; q = syncSaw AR 100 200 } > in audition (out 0 (p * q * 0.25))