> Sound.SC3.UGen.Help.viewSC3Help "RandSeed" > Sound.SC3.UGen.DB.ugenSummary "RandSeed" > import Sound.SC3.ID start a noise patch > let {n = uclone 'a' 2 (whiteNoise 'a' AR * 0.05 + dust2 'a' AR 70) > ;f = lfNoise1 'a' KR 3 * 5500 + 6000 > ;r = resonz (n * 5) f 0.5 + n * 0.5} > in audition (out 0 r) reset the seed at a variable rate > let {s = control KR "seed" 1956 > ;r = randSeed KR (impulse KR (mouseX KR 0.1 100 Linear 0.2) 0) s} > in audition r always the same (for a given seed)... > let {sd = 1957 > ;n = tIRand 'a' 4 12 (dust 'a' KR 1) > ;f = n * 150 + (mce [0,1]) > ;r = randSeed IR 1 sd} > in audition (out 0 (mrg2 (sinOsc AR f 0 * 0.1) r))