> Sound.SC3.UGen.Help.viewSC3Help "Balance2" > Sound.SC3.UGen.DB.ugenSummary "Balance2" > import Sound.SC3.ID {Balance2.ar(LFSaw.ar(44),Pulse.ar(33),FSinOsc.kr(0.5),0.1)}.play > let {l = lfSaw AR 44 0 > ;r = pulse AR 33 0.5 > ;p = fSinOsc KR 0.5 0 > ;o = balance2 l r p 0.1} > in audition (out 0 o) {var s=SinOsc.ar([440,550]);Balance2.ar(s[0],s[1],LFNoise0.kr(4),0.3)}.play > let {[s0,s1] = mceChannels (sinOsc AR (mce2 440 550) 0) > ;n = lfNoise0 'a' KR 4 > ;o = balance2 s0 s1 n 0.3} > in audition (out 0 o) {var s=SinOsc.ar(440);Out.ar(0,0.2*Balance2.ar(s,s,SinOsc.kr(0.2)))}.play > let {s = sinOsc AR 440 0 > ;p = sinOsc KR 0.2 0 > ;o = balance2 s s p 1 * 0.2} > in audition (out 0 o) {- >> Sound.SC3.UGen.Dot.draw (out 0 o) -} {var s=SinOsc.ar(440);Out.ar(0,Balance2.ar(s,s,SinOsc.kr(0.2),0.2))}.play > let {s = sinOsc AR 440 0 > ;p = sinOsc KR 0.2 0 > ;o = balance2 s s p 0.2} > in audition (out 0 o) {- >> Sound.SC3.UGen.Dot.draw (out 0 o) -} > withSC3 (send (n_trace [-1])) {var s=SinOsc.ar(440);Out.ar(0,Balance2.ar(s,s,MouseX.kr(-1,1),0.2))}.play > let {s0 = sinOsc AR 440 0 > ;s1 = sinOsc AR 550 0 > ;x = mouseX KR (-1) 1 Linear 0.2} > in audition (out 0 (balance2 s0 s0 x 0.2))