> Sound.SC3.UGen.Help.viewSC3Help "Rotate2" > Sound.SC3.UGen.DB.ugenSummary "Rotate2" > import Sound.SC3.ID Rotation of stereo sound, via LFO. > let {x = pinkNoise 'a' AR > ;y = lfTri AR 800 0 * lfPulse KR 3 0 0.3 * 0.2} > in audition (out 0 (rotate2 x y (lfSaw KR 0.1 0))) Rotation of stereo sound, via mouse. > let {x = mix (lfSaw AR (mce [198..201]) 0 * 0.1) > ;y = sinOsc AR 900 0 * lfPulse KR 3 0 0.3 * 0.2 > ;p = mouseX KR 0 2 Linear 0.2} > in audition (out 0 (rotate2 x y p))