> Sound.SC3.UGen.Help.viewSC3Help "RunningMax" > Sound.SC3.UGen.DB.ugenSummary "RunningMax" > import Sound.SC3.ID > let {n = dust 'α' AR 20 > ;t = impulse AR 0.4 0 > ;f = runningMax n t * 500 + 200} > in audition (out 0 (sinOsc AR f 0 * 0.2)) follow a sine lfo, reset rate controlled by mouse x > let {t = impulse KR (mouseX KR 0.01 2 Linear 0.1) 0 > ;f = runningMax (sinOsc KR 0.2 0) t * 500 + 200} > in audition (out 0 (sinOsc AR f 0 * 0.2))