Sound.SC3.Server.Help.viewServerHelp "/b_alloc" Buffer indices are not restricted by the number of available buffers at the server. Below allocates a buffer at index 2 ^ 15. > import Sound.SC3 {- hsc3 -} > b0 :: Num n => n > b0 = 2 ^ 15 > m0 = b_alloc_setn1 b0 0 [0,3,7,10] withSC3 (async m0) > g0 = > let x = mouseX KR 0 9 Linear 0.1 > k = degreeToKey b0 x 12 > in sinOsc AR (midiCPS (48 + k)) 0 * 0.1