Sound.SC3.UGen.Help.viewSC3Help "BBandPass" Sound.SC3.UGen.DB.ugenSummary "BBandPass" > import Sound.SC3 {- hsc3 -} > g_01 = > let i = soundIn 4 > f = mouseX KR 20 20000 Exponential 0.2 > bw = mouseY KR 0 10 Linear 0.2 > in bBandPass i f bw