Sound.SC3.UGen.Help.viewSC3Help "Balance2" Sound.SC3.UGen.DB.ugenSummary "Balance2" > import Sound.SC3 {- hsc3 -} {Balance2.ar(LFSaw.ar(44),Pulse.ar(33),FSinOsc.kr(0.5),0.1)}.play > g_01 = > let l = lfSaw AR 44 0 > r = pulse AR 33 0.5 > p = fSinOsc KR 0.5 0 > in balance2 l r p 0.1 {var s=SinOsc.ar([440,550]);Balance2.ar(s[0],s[1],LFNoise0.kr(4),0.3)}.play > g_02 = > let [s0,s1] = mceChannels (sinOsc AR (mce2 440 550) 0) > n = lfNoise0 'α' KR 4 > in balance2 s0 s1 n 0.3 {var s=SinOsc.ar(440);Out.ar(0,0.2*Balance2.ar(s,s,SinOsc.kr(0.2)))}.play > g_03 = > let s = sinOsc AR 440 0 > p = sinOsc KR 0.2 0 > in balance2 s s p 1 * 0.2 {var s=SinOsc.ar(440);Out.ar(0,Balance2.ar(s,s,SinOsc.kr(0.2),0.2))}.play > g_04 = > let s = sinOsc AR 440 0 > p = sinOsc KR 0.2 0 > in balance2 s s p 0.2 > withSC3 (send (n_trace [-1])) {var s=SinOsc.ar(440);Out.ar(0,Balance2.ar(s,s,MouseX.kr(-1,1),0.2))}.play > g_05 = > let s0 = sinOsc AR 440 0 > s1 = sinOsc AR 550 0 > x = mouseX KR (-1) 1 Linear 0.2 > in balance2 s0 s1 x 0.2