Sound.SC3.UGen.Help.viewSC3Help "BeatTrack" Sound.SC3.UGen.DB.ugenSummary "BeatTrack" > import Sound.SC3 {- hsc3 -} > withSC3 (async (b_alloc 10 1024 1)) > g_01 = > let i = soundIn 0 > x = mouseX KR (-1) 1 Linear 0.2 > [b, h, q, t] = mceChannels (beatTrack KR (fft' 10 i) x) > f = mce [440, 660, 880] > a = mce [0.4, 0.2, 0.1] > s = mix (sinOsc AR f 0 * a * decay (mce [b, h, q]) 0.05) > in i + 2