> Sound.SC3.UGen.Help.viewSC3Help "BufDelayC" > Sound.SC3.UGen.DB.ugenSummary "BufDelayC" > import Sound.SC3 {- hsc3 -} Allocate buffer zero (required for examples below) > withSC3 (async (b_alloc 0 44100 1)) Dust randomly triggers Decay to create an exponential decay envelope for the WhiteNoise input source. The input is mixed with the delay. > g_01 = > let t = dust 'α' AR 1 > n = whiteNoise 'β' AR > d = decay t 0.5 * n * 0.3 > in bufDelayC 0 d 0.2 + d Mouse control for delay time > g_02 = > let t = dust 'α' AR 1 > n = whiteNoise 'β' AR > d = decay t 0.3 * n > x = mouseX KR 0.0 0.2 Linear 0.1 > in d + bufDelayC 0 d x