Sound.SC3.UGen.Help.viewSC3Help "Dseq" Sound.SC3.UGen.DB.ugenSummary "Dseq" > import Sound.SC3 {- hsc3 -} At control rate. > gr_01 = > let n = dseq 'α' 3 (mce [1,3,2,7,8]) > x = mouseX KR 1 40 Exponential 0.1 > t = impulse KR x 0 > f = demand t 0 n * 30 + 340 > in sinOsc AR f 0 * 0.1 At audio rate. > gr_02 = > let n = dseq 'α' dinf (mce [1,3,2,7,8,32,16,18,12,24]) > x = mouseX KR 1 10000 Exponential 0.1 > t = impulse AR x 0 > f = demand t 0 n * 30 + 340 > in sinOsc AR f 0 * 0.1 The SC2 Sequencer UGen is somewhat like the sequ function below > gr_03 = > let sequ e s tr = demand tr 0 (dseq e dinf (mce s)) > t = impulse AR 6 0 > n0 = sequ 'α' [60,62,63,58,48,55] t > n1 = sequ 'β' [63,60,48,62,55,58] t > in lfSaw AR (midiCPS (mce2 n0 n1)) 0 * 0.1 Rather than MCE expansion at _tr_, it can be clearer to view _tr_ as a functor. > gr_04 = > let tr = impulse KR (mce [2,3,5]) 0 > f (z,t) = demand t 0 (dseq z dinf (mce [60,63,67,69])) > m = mce_map_ix f tr > o = sinOsc AR (midiCPS m) 0 * 0.1 > in splay o 1 1 0 True