> Sound.SC3.UGen.Help.viewSC3Help "GrainSin" > Sound.SC3.UGen.DB.ugenSummary "GrainSin" > import Sound.SC3 {- hsc3 -} > > g_01 = > let n = whiteNoise 'α' KR > x = mouseX KR (-0.5) 0.5 Linear 0.1 > y = mouseY KR 0 400 Linear 0.1 > f = n * y + 440 > t = impulse KR 10 0 > in grainSin 2 t 0.1 f x (-1) 512 * 0.1