> Sound.SC3.UGen.Help.viewSC3Help "Impulse" > Sound.SC3.UGen.DB.ugenSummary "Impulse" Note: SC2 had no phase input. > import Sound.SC3 {- hsc3 -} > g_01 = impulse AR 800 0 * 0.1 > g_02 = > let f = xLine KR 800 10 5 RemoveSynth > in impulse AR f 0.0 * 0.1 > g_03 = > let f = mouseY KR 4 8 Linear 0.1 > x = mouseX KR 0 1 Linear 0.1 > in impulse AR f (mce [0,x]) * 0.1 An impulse with frequency 0 returns a single impulse > g_04 = decay (impulse AR 0 0) 1 * brownNoise 'α' AR * 0.1