> Sound.SC3.UGen.Help.viewSC3Help "LFSaw" > Sound.SC3.UGen.DB.ugenSummary "LFSaw" Note: SC2 did not have the initial phase argument. > import Sound.SC3 > g_01 = lfSaw AR 500 1 * 0.1 Used as both Oscillator and LFO. > g_02 = lfSaw AR (lfSaw KR 4 0 * 400 + 400) 0 * 0.1 Output range is bi-polar. > g_03 = > let f = mce [linLin (lfSaw KR 0.5 0) (-1) 1 200 1600, 200, 1600] > a = mce [0.1,0.05,0.05] > in mix (sinOsc AR f 0 * a) saw-tooth wave as sum of sines. for all partials n, amplitude is (1 / n). phase is always 0. cross-fade from sum to lfSaw. > g_04 = > let mk_freq f0 n = f0 * fromInteger n > mk_amp n = 1 / fromInteger n > mk_param f0 n = let m = [1,2 .. n] in zip (map (mk_freq f0) m) (map mk_amp m) > x = midiCPS (mouseX KR 20 72 Linear 0.2) > y = mouseY KR 0.01 0.1 Exponential 0.2 > e = xLine KR 0.01 1 20 DoNothing > o1 = sum (map (\(fr,am) -> sinOsc AR fr 0 * am) (mk_param x 25)) * (1 - e) > o2 = lfSaw AR x 0 * e > in mce2 o1 o2 * y Drawings > import Sound.SC3.Plot {- hsc3-plot -} > plot_ugen1 0.1 (lfSaw AR 50 0) -- ascending > plot_ugen1 0.002 (lfSaw AR 5000 0) ![](sw/hsc3/Help/SVG/lfSaw.0.svg) ![](sw/hsc3/Help/SVG/lfSaw.1.svg)