Sound.SC3.UGen.Help.viewSC3Help "LorenzL" Sound.SC3.UGen.DB.ugenSummary "LorenzL" > import Sound.SC3 {- hsc3 -} Vary frequency > g_01 = > let x = mouseX KR 20 sampleRate Linear 0.1 > in lorenzL AR x 10 27 2.667 0.05 0.1 0 0 * 0.3 Randomly modulate params > g_02 = > let n e = lfNoise0 e KR 0.5 > n0 = mul_add (n 'α') 2 10 > n1 = mul_add (n 'β') 20 38 > n2 = mul_add (n 'γ') 1.5 2 > in lorenzL AR sampleRate n0 n1 n2 0.05 0.1 0 0 * 0.2 As frequency control > g_03 = > let x = mouseX KR 1 200 Linear 0.1 > n = lorenzL AR x 10 28 2.667 0.05 0.1 0 0 > in sinOsc AR (lag n 0.003 * 800 + 900) 0 * 0.4 > g_04 = > let x = mouseX KR 1 200 Linear 0.1 > n = lorenzL AR x 10 28 2.667 0.05 0.1 0 0 > in impulse AR (n * 4 + 8) 0 * 0.4