Sound.SC3.UGen.Help.viewSC3Help "LPCSynth" Sound.SC3.UGen.DB.ugenSummary "LPCSynth" > import Sound.OSC {- hosc -} > import Sound.SC3 {- hsc3 -} > import Sound.SC3.Data.LPC {- hsc3-data -} > lpc_instr b n lpc = > let x = mouseX KR 0.05 1.5 Linear 0.2 > y = mouseY KR 0.25 2.0 Linear 0.2 > f = x / constant (lpcAnalysisDuration (lpcHeader lpc)) > ptr = lfSaw AR f 1 * 0.5 + 0.5 > [cps, rms, err] = mceChannels (lpcVals AR b ptr) > nh = floorE (22000 / cps) > voc = blip AR (cps * y) nh * (1 - err) > s = lpcSynth b (voc + (n * err * 20)) ptr > in s * 1e-5 * rms > fn_01 = "/home/rohan/cvs/tn/tn-56/lpc/fate.lpc" > au_01 lpc = do > let d = map realToFrac (lpcSC3 lpc) > _ <- async (b_alloc 10 (length d) 1) > mapM_ send (b_setn1_segmented 512 10 0 d) > let s = lpc_instr 10 (pinkNoise 'α' AR) lpc > play (out 0 s) lpc <- lpcRead fn_01 withSC3 (au_01 lpc)