> Sound.SC3.UGen.Help.viewSC3Help "MostChange" > Sound.SC3.UGen.DB.ugenSummary "MostChange" > import Sound.SC3 {- hsc3 -} > > g_01 = > let n = lfNoise0 'α' KR 1 > x = mouseX KR 200 300 Linear 0.1 > f = mostChange (n * 400 + 900) x > in sinOsc AR f 0 * 0.1