Sound.SC3.UGen.Help.viewSC3Help "MouseX" Sound.SC3.UGen.DB.ugenSummary "MouseX" > import Sound.SC3 > e_01 = map from_warp [Linear,Exponential] e_01 == [0,1] Frequency control > g_01 = > let x = mouseX KR 40 10000 Exponential 0.2 > in sinOsc AR x 0 * 0.1 There is a variant with equal arguments but random traversal. > g_02 = > let x = mouseX' KR 40 10000 Exponential 0.2 > in sinOsc AR x 0 * 0.1