> Sound.SC3.UGen.Help.viewSC3Help "Onsets" > Sound.SC3.UGen.DB.ugenSummary "Onsets" > import Sound.SC3 {- hsc3 -} > withSC3 (async (b_alloc 10 512 1)) > f_01 t = t2A t 0 > f_02 t = > let s = sinOsc AR 440 0 * 0.2 > e = envGen KR t 1 0 1 DoNothing (envPerc 0.001 0.1) > in s * e > f_03 f = > let x = mouseX KR 0 1 Linear 0.2 > i = mix (soundIn (mce2 0 1)) > c = fft' 10 i > o = onsets' c x (onsetType "rcomplex") > in f o > g_01 = f_03 f_01 > g_02 = mce2 (dc AR 0) (mix (soundIn (mce2 0 1) * 0.75)) a generative signal with distinct onsets! > g_03 = > let e = linLin (saw AR 2) (-1) 1 0 1 > p = let f = midiCPS (tIRand 'α' 63 75 (impulse KR 2 0)) > in pulse AR f 0.5 > f = linExp (lfNoise2 'β' KR 0.5) (-1) 1 100 10000 > in lpf p f * e x varies threshold, whitenoise bursts indicate detected onsets > g_04 = > let c = fft' 10 g_03 > x = mouseX KR 0 1 Linear 0.2 > o = onsets' c x (onsetType "rcomplex") > p = let d = envPerc 0.001 0.1 > in whiteNoise 'α' AR * envGen KR o 0.2 0 1 DoNothing d > in pan2 g_03 (-0.75) 0.2 + pan2 p 0.75 1