Sound.SC3.UGen.Help.viewSC3Help "Phasor" Sound.SC3.UGen.DB.ugenSummary "Phasor" > import Prelude hiding ((<*)) > import Sound.SC3 phasor controls sine frequency, end frequency matches second sine. > g_01 = > let rate = mouseX KR 0.2 2 Exponential 0.1 > tr = impulse AR rate 0 > sr = sampleRate > x = phasor AR tr (rate / sr) 0 1 0 > f = mce [linLin x 0 1 600 1000, 1000] > in sinOsc AR f 0 * 0.2 Load sound file to buffer zero let fn = "/home/rohan/data/audio/pf-c5.aif" withSC3 (async (b_allocRead 0 fn 0 0)) Phasor as phase input to bufRd > g_02 = > let ph = phasor AR 0 (bufRateScale KR 0) 0 (bufFrames KR 0) 0 > in bufRdN 1 AR 0 ph Loop Allocate and generate (non-wavetable) buffer at index one (see osc for wavetable oscillator) withSC3 (async (b_alloc 1 256 1) >> send (b_gen_sine1 1 [Normalise,Clear] [1])) Audio rate phasor oscillator as phase input to bufRd > g_03 = > let b = 1 > f = 440 > fr = bufFrames KR b > rt = f * (fr / sampleRate) > ph = phasor AR b (rt * bufRateScale KR b) 0 fr 0 > in bufRdL 1 AR b ph Loop * 0.1 Phasor as impulse with reset > g_04 = > let impulse_reset freq reset = > let ph = phasor AR reset (freq / sampleRate) 0 1 0 > in hpz1 ph <* 0 > x = mouseX KR 0 1 Linear 0.2 >* 0.5 > ck = impulse AR 3 0 > im = impulse_reset 3 x > x' = sinOsc AR 440 0 * x * 0.05 > im' = sinOsc AR 220 0 * decay2 (ck + im) 0.01 0.5 * 0.1 > in mce2 x' im'