> Sound.SC3.UGen.Help.viewSC3Help "PV_BrickWall" > Sound.SC3.UGen.DB.ugenSummary "PV_BrickWall" > import Sound.SC3 > withSC3 (async (b_alloc 10 2048 1)) > let {n = whiteNoise 'α' AR > ;x = mouseX KR (-1) 1 Linear 0.1} > in audition (out 0 (ifft' (pv_BrickWall (fft' 10 (n * 0.2)) x)))