> Sound.SC3.UGen.Help.viewSC3Help "PV_ConformalMap" > Sound.SC3.UGen.DB.ugenSummary "PV_ConformalMap" > import Sound.SC3 > withSC3 (async (b_alloc 10 1024 1)) > let { i = soundIn 4 > ; x = mouseX KR (-1) 1 Linear 0.1 > ; y = mouseY KR (-1) 1 Linear 0.1 } > in audition (out 0 (pan2 (ifft' (pv_ConformalMap (fft' 10 i) x y)) 0 1)) With filtering. > withSC3 (async (b_alloc 0 2048 1)) > let z = let {o = mce [1, 1.1, 1.5, 1.78, 2.45, 6.7, 8] * 220 > ;f = sinOsc KR (mce [0.16, 0.33, 0.41]) 0 * 10 + o} > in mix (lfSaw AR f 0) * 0.3 > let z = soundIn 4 > let {x = mouseX KR 0.01 2.0 Linear 0.1 > ;y = mouseY KR 0.01 10.0 Linear 0.1 > ;c = fft' 0 z > ;m = ifft' (pv_ConformalMap c x y)} > in audition (out 0 (pan2 (combN m 0.1 0.1 10 * 0.5 + m) 0 1))