> Sound.SC3.UGen.Help.viewSC3Help "Sweep" > Sound.SC3.UGen.DB.ugenSummary "Sweep" > import Sound.SC3 Using sweep to modulate sine frequency > let {x = mouseX KR 0.5 20 Exponential 0.1 > ;t = impulse KR x 0 > ;f = sweep t 700 + 500} > in audition (out 0 (sinOsc AR f 0 * 0.2)) Load audio to buffer > let fn = "/home/rohan/data/audio/pf-c5.aif" > in withSC3 (send (b_allocRead 0 fn 0 0)) Using sweep to index into a buffer > let {x = mouseX KR 0.5 20 Exponential 0.1 > ;t = impulse AR x 0 > ;p = sweep t (bufSampleRate KR 0)} > in audition (out 0 (bufRdL 1 AR 0 p NoLoop)) Backwards, variable offset > let {n = lfNoise0 'α' KR 15 > ;x = mouseX KR 0.5 10 Exponential 0.1 > ;t = impulse AR x 0 > ;r = bufSampleRate KR 0 > ;p = sweep t (negate r) + (bufFrames KR 0 * n)} > in audition (out 0 (bufRdL 1 AR 0 p NoLoop)) Raising rate > let {x = mouseX KR 0.5 10 Exponential 0.1 > ;t = impulse AR x 0 > ;r = sweep t 2 + 0.5 > ;p = sweep t (bufSampleRate KR 0 * r)} > in audition (out 0 (bufRdL 1 AR 0 p NoLoop)) f0 (sc-users, 2012-02-09) > let {lf = range 0.01 1.25 (lfNoise2 'α' KR 1) > ;du = duty AR lf 0 DoNothing lf > ;tr = abs (hpz1 du) >* 0 > ;ph = sweep tr (1/du) > ;fr = linExp ph 0 1 400 800 > ;os = sinOsc AR fr 0 * 0.2} > in audition (out 0 os) line segments, set start & end values, transition time and trigger. continues past end point if not re-triggered. > let {tr = tr_control "tr" 0 > ;st = control KR "st" 440 > ;en = control KR "en" 880 > ;tm = control KR "tm" 2 > ;rt = ((en - st) / tm) > ;sw = sweep tr rt + st} > in audition (out 0 (sinOsc AR sw 0 * 0.2)) > withSC3 (send (n_set (-1) [("st",660),("en",550),("tm",4),("tr",1)])) > withSC3 (send (n_set (-1) [("st",110),("en",990),("tm",1),("tr",1)]))