-- | 'A.Array' variants of "Sound.SC3.Common.Buffer". module Sound.SC3.Common.Buffer.Array where import qualified Data.Array as A {- array -} import qualified Sound.SC3.Common.Buffer as SC3 -- | 'SC3.clipAt'. clipAt :: Int -> A.Array Int a -> a clipAt ix c = let (l,r) = A.bounds c f = (A.!) c in if ix < l then f l else if ix > r then f r else f ix -- | 'C.blendAtBy' of 'clipAt'. -- -- > blendAt 0 (A.listArray (0,2) [2,5,6]) == 2 -- > blendAt 0.4 (A.listArray (0,2) [2,5,6]) == 3.2 blendAt :: RealFrac a => a -> A.Array Int a -> a blendAt = SC3.blendAtBy clipAt -- | 'C.resamp1'. -- -- > resamp1 12 (A.listArray (0,3) [1,2,3,4]) -- > resamp1 3 (A.listArray (0,3) [1,2,3,4]) == A.listArray (0,2) [1,2.5,4] resamp1 :: RealFrac n => Int -> A.Array Int n -> A.Array Int n resamp1 n c = let (_,r) = A.bounds c gen = SC3.resamp1_gen n (r + 1) clipAt c rs = map gen [0 .. n - 1] in A.listArray (0,n - 1) rs