> Sound.SC3.UGen.Help.viewSC3Help "BAllPass" > Sound.SC3.UGen.DB.ugenSummary "BAllPass" > import Sound.SC3 {- hsc3 -} > import Sound.SC3.Common.Math.Filter.BEQ {- hsc3 -} thoughpass > g_01 = > let i = soundIn (mce2 0 1) > f = mouseX KR 10 18000 Exponential 0.2 > in bAllPass i f 0.8 bandpass > g_02 = > let i = soundIn (mce2 0 1) * 0.5 > f = mouseX KR 100 18000 Exponential 0.2 > in bAllPass i f 0.8 + negate i calculate coefficients and use sos > g_03 = > let i = soundIn (mce2 0 1) * 0.5 > f = mouseX KR 100 18000 Exponential 0.2 > (a0, a1, a2, b1, b2) = bAllPassCoef sampleRate f 0.8 > in sos i a0 a1 a2 b1 b2 + negate i