Sound.SC3.UGen.Help.viewSC3Help "BBandStop" Sound.SC3.UGen.DB.ugenSummary "BBandStop" > import Sound.SC3 {- hsc3 -} > import Sound.SC3.Common.Math.Filter.BEQ {- hsc3 -} > g_01 = > let i = soundIn (mce2 0 1) > f = mouseX KR 20 20000 Exponential 0.2 > bw = mouseY KR 0 10 Linear 0.2 > in bBandStop i f bw > g_02 = > let i = sinOsc AR 1000 (mce2 0 0) > f = mouseX KR 800 1200 Exponential 0.2 > bw = mouseY KR 0 10 Linear 0.2 > in bBandStop i f bw calculate coefficients and use sos > g_03 = > let i = soundIn (mce2 0 1) > f = mouseX KR 800 1200 Exponential 0.2 > bw = mouseY KR 0 10 Linear 0.2 > (a0, a1, a2, b1, b2) = bBandStopCoef sampleRate f bw > in sos i a0 a1 a2 b1 b2