Sound.SC3.UGen.Help.viewSC3Help "BHiShelf" Sound.SC3.UGen.DB.ugenSummary "BHiShelf" > import Sound.SC3 {- hsc3 -} > import Sound.SC3.Common.Math.Filter.BEQ {- hsc3 -} > g_01 = > let i = soundIn 0 > f = mouseX KR 2200 18000 Exponential 0.2 > db = mouseY KR 18 (-18) Linear 0.2 > in bHiShelf i f 1 db > g_02 = > let i = soundIn 0 > f = mouseX KR 2200 18000 Exponential 0.2 > rs = mouseY KR 0.1 1 Linear 0.2 > in bHiShelf i f rs 6 calculate coefficients and use sos > g_03 = > let i = soundIn 0 > f = mouseX KR 2200 18000 Exponential 0.2 > rs = mouseY KR 0.1 1 Linear 0.2 > (a0, a1, a2, b1, b2) = bHiShelfCoef sampleRate f rs 6 > in sos i a0 a1 a2 b1 b2