Sound.SC3.UGen.Help.viewSC3Help "BLowShelf" Sound.SC3.UGen.DB.ugenSummary "BLowShelf" > import Sound.SC3 {- hsc3 -} > import Sound.SC3.Common.Math.Filter.BEQ {- hsc3 -} > g_01 = > let i = soundIn (mce2 0 1) > freq = mouseX KR 40 6000 Exponential 0.2 > rs = 1 > db = mouseY KR 24 (-24) Linear 0.2 > in bLowShelf i freq rs db > g_02 = > let i = soundIn (mce2 0 1) > freq = mouseX KR 20 6000 Exponential 0.2 > rs = mouseY KR 0.1 1 Linear 0.2 > db = 6 > in bLowShelf i freq rs db calculate coefficients and use sos > g_03 = > let i = soundIn (mce2 0 1) > freq = mouseX KR 20 6000 Exponential 0.2 > rs = mouseY KR 0.1 1 Linear 0.2 > db = 6 > (a0, a1, a2, b1, b2) = bLowShelfCoef sampleRate freq rs db > in sos i a0 a1 a2 b1 b2