Sound.SC3.UGen.Help.viewSC3Help "BPF" Sound.SC3.UGen.DB.ugenSummary "BPF" > import Sound.SC3 {- hsc3 -} > g_01 = > let f = fSinOsc KR (xLine KR 0.7 300 20 RemoveSynth) 0 * 3600 + 4000 > in bpf (saw AR 200 * 0.5) f 0.3 > g_02 = > let x = mouseX KR 100 10000 Exponential 0.2 > in bpf (saw AR 200 * 0.5) x 0.3 > g_03 = > let n = whiteNoise 'α' AR > x = mouseX KR 220 440 Exponential 0.1 > y = mouseY KR 0.01 0.2 Linear 0.1 > in bpf n (mce [x, 550 - x]) y import Sound.SC3.Plot.FFT {- hsc3-plot -} plot_ugen_fft1 0.05 (bpf (whiteNoise 'α' AR) 440 0.01) BPF on control signals: > g_04 = > let vib = bpf (pinkNoise 'α' KR) (mouseX KR 1 100 Exponential 0.2) 0.3 * 10 > in sinOsc AR (vib * 200 + 600) 0 * 0.1