> Sound.SC3.UGen.Help.viewSC3Help "Convolution" > Sound.SC3.UGen.DB.ugenSummary "Convolution" > import Sound.SC3 {- hsc3 -} > g_01 = > let k = pinkNoise 'α' AR * 0.1 > i = soundIn 0 > in convolution AR i k 2048 > g_02 = > let k = mix (lfSaw AR (mce [300,500,800,1000] * mouseX KR 1.0 2.0 Linear 0.2) 0 * 0.1) > i = soundIn 0 > in convolution AR i k 1024 * 0.5