Sound.SC3.UGen.Help.viewSC3Help "FreqShift" Sound.SC3.UGen.DB.ugenSummary "FreqShift" > import Sound.SC3 {- hcs3 -} Shifting a 100Hz tone by 1 Hz rising to 500Hz > g_01 = > let i = sinOsc AR 100 0 > s = xLine KR 1 500 5 RemoveSynth > in freqShift i s 0 * 0.1 Shifting a complex tone by 1 Hz rising to 500Hz > g_02 = > let d = klangSpec [101, 303, 606, 808] [1, 1, 1, 1] [1, 1, 1, 1] > i = klang AR 1 0 d > s = xLine KR 1 500 5 RemoveSynth > in freqShift i s 0 * 0.1 Modulating shift and phase > g_03 = > let s = lfNoise2 'α' AR 0.3 > i = sinOsc AR 10 0 > p = linLin (sinOsc AR 500 0) (-1) 1 0 (2 * pi) > in freqShift i (s * 1500) p * 0.1 Shifting bandpassed noise > g_04 = > let n1 = whiteNoise 'α' AR > n2 = lfNoise0 'β' AR 5.5 > i = bpf n1 1000 0.001 > s = n2 * 1000 > in freqShift i s 0 * 32 {a=Blip.ar(60,4,LFGauss.ar(4,1/8)) ;a=a/4+LocalIn.ar(2) ;a=FreqShift.ar(a,LFNoise0.kr(1/4,90)) ;LocalOut.ar(DelayC.ar(a,1,0.1,0.9)) ;a}.play > g_05 = > let e = lfGauss AR 4 (1/8) 0 Loop DoNothing > o = blip AR 60 4 * e > a = o / 4 + localIn 2 AR 0 > s = freqShift a (lfNoise0 'α' KR (1/4) * 90) 0 > z = delayC s 1 0.1 * 0.9 > in mrg2 s (localOut z)